Look for similar shape languages - rounds, thicks to thins, Big med small etc.
Moods - sharps, dangerous, rounds, whimsical, tropical, etc.
Stylization - real, cartoony, strong shapes, angular, etc.
the same rules that make a character strong also apply to environments. Treat the background as a CHARACTER.
consider STORY, MOOD, AUDIENCE, CONTRAST, BIG-MED-SMALL
If something isn't supporting the story or characters, then it's probably stronger without it.
ENVIRONMENT PROP DESIGN



























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