Syllabus

Artists

Monday, September 29, 2014

Character design vs. Costume design

This is not really a character design. Sorry.

See Sam Neilson's Post here
Character design is about the person underneath the clothing. That person should be essentially the same no matter what he or she is wearing. And this personality/identity should be visible to everyone, not just something the artist knows is there!

The heart of the character shows through no matter what she is wearing.


Clothing is a Symbol, or Window to the Character underneath:
Costume design, on the other hand, is merely a modifier to the character. Clothing has long been used as a symbol of transformation---but what makes that transformation feel real isn't the change of clothing itself, but how that clothing reflects what is happening inside the character.

A character is never just a mannequin - Consider how a character may wear or alter a given bit of clothing?
ex: Hat - worn backwards? buttons or stickers added? not worn?
Scarf - how is it tied?
Pants - rolled up? too big? second hand? torn? patched? how patched - self? Mom? Ducktape? too

Despicable Me character designs from Living Lines Library
Notice how the character and their personality comes first, but the costume adds to the overall design.












 Khang Le, a concept artist who works for Titmouse and was one of the three guys in the Skillful Huntsman book, said (and I'm paraphrasing) "Everything about the character can help tell a story about him.  Story suggest design, and design (in this case costume design) can also spark new ides for story.  Metallic goggles with then slits on a character suggest a world with a fiery sun.  A patch on his shoulder could suggest a piece of fabric given to him from his late grandfather."



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