Syllabus

Artists

Tuesday, November 18, 2014

Assignment #11 (WIP) – Ashley Sanborn


Not finished with this yet...


Environment try...

I haven't gotten very far, and I'm probably going to scrap what I have...sorry.

Preserving the Energy of a sketch


what holds the imagination back more than anything else is sloppy seeing. We must see first, then we may safely imagine more; vagueness and blurred seeing are not the same as inspired transformation of reality. - Robert Fawcett

It is ironic that the adversary has so much influence over some who view themselves as creative. President Brigham Young once said that the adversary never had an idea of his own. Lucifer perverts, not creates. he distorts doctrines. If we want proximity to creativity and individuality in our lives, lucifer can tell us nothing of such things. - Neal A. Maxwell

"Creativity comes from the spiritual realm, The brain is a receiver, not a source."


Walter Stanchfield - capturing energy:
"Let's for a time put away the pens and bring out the soft pencils. For a couple of sessions let's throw caution to the winds and have a graphite orgy. Forget (for now) the subtleties we have been striving for and go for bold. Try still to capture the gesture, but in the most flamboyant manner. Be extravagant, be bold, be loose, be adventurous, even careless. Try to make the most powerful statement you have ever made, with no thought of right or wrong, good or bad."

Be Bold! - make a statement, and then DON'T LOSE IT!
There is great power in a gesture, loosely scribbling till you find the emotion you are looking forward to. there is an energy, honesty and spontaneity there.  eventually however, you will have to tighten up that drawing. How do you tighten a drawing w/out loosing that freshness?




Glen Kean ties down a drawing.– what to do after you scribble and get your gesture-http://www.youtube.com/watch?v=JA7Naf0RF4M&feature=related

Here are some awesome roughs from Tarzan: found here http://animationart.tumblr.com/tagged/tarzan

















Color- in character design




Just some notes:


Color Language - we are trained from a young age to associate colors with different sensations or knowledge (tactile, emotional etc.). for example blue is sad, red is angry or in love, yellow is happy, green is growing, black is bad or tough, white is good or robotic or sterile etc.  Also that when red and blue are together that can mean hot and cold, good and bad, different teams etc.  




CONTEXT: A single color can have various meanings depending on it's context. Red for example.

Red = heat, blood, courage, patriotic, off, scary, medical, danger, healthy, tasty etc.


different cultures may interpret some colors differently - for example people in the U.S. associate the red white and blue to patriotism, courage, heros etc (just look at our superheros!) where'as another country may use different colors to emblemize patriotism.


Color is often not noticed by the audience, but it affect's the viewer's perception of a character.  Think about how easy it is to identify a hero vs. a bad guy vs. as sidekick? recognize someone's minions,  innocent villagers, royalty etc.


ICONIC COLORS - Less is more - use a small selection of iconic colors to make your character distinctive.  



MAIN CHARACTERS/PROTAGONIST

Primary Colors - plus green

these are your classic color combos. - they are the dominant colors in any color scheme and are thus often attributed to the main character.  




SECONDARY CHARACTERS

Tertiary colors - are secondary to Primary colors - they are less dominant and often are used in secondary characters.



VILLIANS
opposite or contrasting colors.  note how often the villian is the opposite color of the Hero. (ex Red vs. Green:  peterpan and captain hook, Pacha and Kuzko, Thor and Loki, Robin Hood and Prince John etc.)
or Dominant colors (reds and blues) vs. Secondary colors (purple and green.)

Discussion - why is oddly  colored skin so often used for villains?






or by COMPETING COLORS such as Red and Pink.  two colors that don't go well together, that fight each other and can give a sense of discomfort.  This is more subtle and takes other elements to make it work (note hair color and type as well)





OR BY COLOR ASSOCIATION -  Yellow isn't a typical "bad guy" color, but in this film, yellow is a danger color.  Sabor the cat is yellow. once Sabor is defeated, a new villain is introduced.  The first time the viewer sees Clayton, he is speckled with leaf shadows - like sabors spots.  also note his neck tie which is the same color and shape as Sabor's tongue.





COLORS INDICATE HIERARCHY - either in a class system, good/bad,  personal development









 


MINIONS 
Associated colors - we are trained to associate groups of colors with teams.  it is thus easy to recognize in a line-up who belongs with whom - or in the case of the antagonist and protagonist, who is the opposite of whom.




TEAMS






SATURATED = STYLIZED

DESATURATED = REALISM

however stylized (realistic vs. exaggerated or cartoony) your design, you can strongly tip or influence it closer towards realism or stylization by the color saturation you choose to use.  Bright pure colors are more cartoony and remind us of crayons, toys and candy, while desaturated colors, browns, grey and neutrals will seem more grungy and realistic.  




EARTH COLORS - drab, calm, peaceful, predictable





some color wheels (Complementary, split, Triadic, tetradic color schemes) - 


Some articles:

Colors in Game Design - by Anjin Anhut


Garrett Hamon - Assignment #11 Draft


Thursday, November 13, 2014

Assignment #11 - Backgrounds

In this Assignment you will be:
1) Designing a character - theme: "Adventurer"
2) Designing a stylized background based on given compositions that fit your character.
3) exploring the use of color to create "mood" and story.

Purpose:
exploring the stylization of elements of an environment to compliment your character and treating the environment as a Character.

1) "Adventurer" - pretty open ended, adventurer of anything, caves, forests, underground, underwater, volcanoes, ruins, libraries, restaurants back ally ways ... your choice, your story.   focus on good shapes and interesting stylization.
2) Everyone in class will be working off of these basic compositions. (I have provided one horizontal, and one vertical for your choice).  These are "blockouts" on top of which you will design your own environment.   shapes in the blockout should be changed to fit your story. for example, a square might become a tree, stalagmite, building, column etc.  Value may be changed. 

Use Color

WIP (work in progress) Due Tuesday - bring a printout - we will go over these in class

Final Assignment due Thursday Nov 20th.

Use one of the 2 following blockouts:





Ginger Dall Out-of-Class 10 (Turn arounds redone)