Syllabus

Artists

Thursday, October 30, 2014

Out of Class 5 Natalie Fielding


Out of Class 3/4? Natalie Fielding

Assignment 1 Natalie Fielding

playing a bit of catch up...

Out of Class Assignment #9 - emulation

No Assignment - just work on your artist Emulation project that is due Tuesday.

Assignment #9 - Emulation

In This Assigment you will be experimenting with styles, Appeal and Emulation.

Character Design theme: NAUTICAL

There are 3 ways you may do this assigment
1) Pick an artists furthest from you on the Render Triangle and emulate them.
2) The Jake Parker method - do 3 variations on the same design using different corners of the Render Triangle (Line, Form, Shape) - see examples under the "rendering Triangle" post.
3) pick 2 artists and mix them

Carefully read the Post on Emulation and the Rendering Triangle to understand this assignment. Also Appeal.


INCLUDE in your POST:

An example of the artist you are emulating (if applicable). and a short Paragraph exploring what makes this artist's work appealing and what and how you are emulating them.  what you learn from them, what inspires you etc.

Style Examples - Form

Dai Tsutsumi



Justin Gerard




James Jean
 Nicola Ceccoli





Alex Rex





Peter De Seve



Jim Madsen





 Greg Swearingen




Sam Neilson


Scott Gustafson


Todd Harris



Wednesday, October 29, 2014

Line quality

The rhythm of line is the music of drawing – George Carlson


When it comes to Character design, the most important thing is a good design.  Most people would say that as long as the design is really good, it doesnt really matter what your line quality is like.   well,... while this is a nice sentiment, its not really true.  Whether showing work to an art director or working in a studio, or especially if doing comic books or illustration, line quality counts... alot!  You are trying to sell your drawing/design/idea to an audience and whether they are artistic or non artistic, they will respond better to interesting line - even if they don't know they are.

If your line quality is boring, your drawing will lack the power it could have had and will have less impact on your audience.

I think more of a crude sketch that tells a story than an immaculately rendered drawing that looks like a freeze-dried corpse.” (walter Stanchfield (Drawn to life Vol 1, pg 263)

There are several methods to make your lines powerfull and meaningfull - but they are all based around the same principle:
VARIATION

VARYING THE LINES WHEN DESCRIBING DIFFERENT MATERIALS
this is simple - draw rock like they are hard rocks and soft fur like it is soft fur:)

The same pencil makes a line for a bird's beak as for it's feathers. If the artist does not feel the difference and try to inject that feeling, into the drawing, then both lines will look alike – these are lazy lines and look like tracing.' - Walter Stanchfield (Drawn to Life Vol 1, pg 208)


It is not enough to accurately delineate the edges of the objects in a drawing. You must help the viewer make sense of the information by telling what is most important, what is less important and what kind of changes are taking place as the eye moves over the surface of the objects drawn."





Notice how the uniform lines of the humming bird on the left keep it from looking as dynamic or as dimensional as the drawing on the right with its varied line qualities.
avoid any kind of line that looks like a tracing or a coloring book - the only exception to this is drawing done for 2D animation in which the lines must be easy to redraw accurately again and again

Tony Diterlizzi, Chris Riddel
VARYING THE QUANTITY OF LINES - 
Focal points are critical. The worst pictures for me are those in which there is complete visual chaos and the ee is led to no particular point. Figurative pictures should have and area to which the eye is drawn – Ken howard

In taking the eye on a visual journey, it is also important to have open and uncomplicated areas where the eye can relax. Active, cluttered areas which attract the eye need quieter shapes as a counter balance. Detail and simplicity go hand in hand. - Ken Howard



Sam Bosma, Giannis Milonogiamis


VARYING THE THICKNESS OF LINES

Comunicate to the viewer what parts are more important than others, 
Dimension by showing which lines (and the materials they convey) come forward and which receed
Weight in some areas and lightness in others - remember, an orchestral piece is boring if it is all the same volume or only played with quarter notes.
- The meat of the video starts at 7:28





Nibbled Pencil, Chris Sanders

VARYING THE LENGTH OF LINES
long lines have their own personality vs. shorter lines.  using a variety of line lengths is like a painter varying their brush strokes and makes for a more dynamic and expressive piece.
Sam Bosma, Giannis Milonogiamis

VARYING THE EMOTION OF LINES
Like shapes, different kinds of lines convey different emotions - jagged = dangerous, scary or tougher vs. curly or loopy = playful, cuddly, harmless.  Choose the right lines for your subject matter.
 
Carter Goodrich



VARYING HARD AND SOFT EDGES/LINES


Peter De Seve


and some old concepts we have already talked about in great detail

VARIATION IN STRAIGHTS AND CURVES
Peter De Seve

VARIATION IN SIZE OF MARKS 
Nico Marlet













Style Examples - Line - Contemporary

Sergio Toppi

Yoshitaka Amano






Gris Grimly




Willie Real



Chris Riddel


Alexander Day


Alex Nino






Sam Bosma


Brian Selznik


Carter Goodrich







Scottie Young


 Mike Mignola












Tony Diterlizzi





Zar Galstyan





Giannis Milonogiamis