Syllabus

Artists

Tuesday, October 28, 2014

Ginger Dall Assignment 8




Assignment 8 Kyle Mills



Rachel Sackett- ladybug girl




Ethan Wilkins Halloween Suburban Witch


Amber Stotts




Raised by Werewolves




Halloween and prop

Amy Clegg Assignment #8



Rebeca Alvarez- Assignment #8


Assignment 8 Natalie Fielding


Melissa Vance-Assignment #8



Since I won't be in class I wanted to explain my character. I was looking for similar shapes (hers being a circle, hopefully that's obvious). She is supposed to be a middle aged "mom"-ish character passing out candy on halloween. The type of mom who borrows her teanage daughters clothing from the closet--even though it's too tight and probably not appropriate for her body type. She is dressed as "the bride of frankenstein". Because the actual bride of frankenstein is a very sharp/pointed character I did the outline that way to sort of show that she has that other characteristic. Her props are the candy apple, candy apple tray, candy tray, and a sort of glass goblet filled with candy.

Stacey Sleight - Halloween Props


Natalie Hansen —Assignment #8



Assignment #8 – Ashley Sanborn




Monday, October 27, 2014

The Rendering Triangle

There are an infinite number of ways to finish a Design in an appealing and professional way.  It doesn't necessarily take a dozen hours to perfectly render out a design to make it seem finished.  In-fact, depending on the design, to much rendering can ruin your design.  different styles show off different designs to their strengths.  This is why some of the best professional character designers are versatile in several ways to finish off a design -

Designs by Jin Kim










Simplify them into 3 main categories.  Design with an emphasis on LINE,  SHAPE,  or FORM.  Everything just about fits in either these 3 categories, or somewhere in-between them.



Think about some of your favorite artists.  Where do they fit?


A good way to push yourself or help yourself experiment outside of your comfort zone is to not necessarily Emulate another' artist's style, but to try a part of the triangle that is different than where you normally design.

Here is  a Demo By Jake Parker Demonstrating this to one character design. Play with different mediums, Line weights, ways to shade etc.  see how you can change the overall tone or feeling of your character design.  












Emulation -

Immature poets imitate;
 mature poets steal;
bad poets deface what they take,
and good poets make it into something better, or at least something different. 
The good poet welds his theft into a whole of feeling which is unique, utterly different from that from which it was torn."
- T.S. Elliot


"Copying the model with out awareness would be like copying a novel to learn how to write novels."
Walter Stanchfield

"... Don't just steal the style, steal the thinking behind the style. you don't want to look like your heroes, you want to see like your heroes.

"The reason to copy your heroes and their style is so that you might somehow get a glimpse into their minds. That's what you really want - to internalize their way of looking at the world. If you just mimic the surface of some body's work without understanding where they are coming from, your work will never be anything more than a knockoff." (Kleon 36)

The writer Wilson Mizner said if you copy from one author, it's plagiarism, but if you copy from many it's research. I once heard the cartoonist Gary Panter say, "If you have one person you're influenced by, everyone will say you're the next whoever. But if you rip off a hundred people everyone will say you're so original." Kleon 36)

"Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. select only things to steal from that speak directly to your soul. if you do this, your work (and theft) will be authentic"- Jim Jarmusch (Kleon 14)

"School is one thing. Education is another. The two don't always overlap. Whether you're in school or not, it's always your job to get yourself an education. 
You have to be curious about the world in which you live. Look things up. Chase down every reference. GO deeper than anybody else - that's how you'll get ahead." (Kleon 19)

Plagerism vs practice - "plagiarism is trying to pass someone else's work off as your own. Copying is about reverse-engineering. It's like a mechanic taking apart a car to see how it works. (Kleon 33)